A group of students drew inspiration from Monty Python and the Holy Grail while working on a final project for the Programming Usable Prototyping Lab at the Carnegie Mellon Human-Computer Interaction institute. Think of it as an easier, more updated Duck Hunt, where users are put in the role of Tim the Enchanter, which can destroy helpless bunnies by simply pointing at them on the screen.

The team started with concept sketching, adapting Tim to Metal Slugs sprites for the game. After finalizing the sprites used in this project they then moved on to motion testing, which was the most technically challenging aspect according to the team. Finally, after getting the code in order the graphics and audio had to be assembled. Finally, the project was ready for final testing.


Please enter your comment!
Please enter your name here