This by far is one of the most intriguing Kinect game/art hack we’ve seen. Keyvane Alinaghi, Simon Lebon and Damien Marchal showcased this interactive zombie art game in the Game Art Exhibition last March 2011. This video demonstrates the Kinect program’s interactive feature. A dark basement with a zombie eating a corpse is first seen in the display. As the Kinect detects a user, the zombie is placed under the command of the player. More players, more zombies, more freaky art awesomeness.

Here is a description of the Kinect Zombie Art Game:

“The unusual component of this scene is the strange behavior of the zombies. When the viewer hides his face or turns his back to the image, the zombie who had been facing him takes a few akward steps forward. When the viewer looks again at the zombie, the latter stops dead in his tracks. It is as if a mere glance from the viewer—whether expressing curiosity, disgust, or fascination—were enough to awaken a feeling of shyness or shame in the breast of the blood-thirsty creatures. The esthetics of the installation are those of currently produced video games. The script, however, runs counter to the rules of the genre, providing an unusually negative ending. The zombies end up devouring their victim whenever there are no viewers or when the viewer, horrified, hides his face in his hands, peeping at the screen through his fingers instead of looking at it directly. Once the zombies have finished their meal, the frame of the scene expands, revealing a new victim. The only changing aspect of the action is the time it takes to eat the victim, which depends on the attitude of the spectators.”

For more information about the Kinect Zombie Art Game, visit the project’s Vimeo Page.

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