The guys of just made it easier for users to sculpt 3d models with the Kinect’s skeleton data. Through the collaborative effort of the members of, a simple workflow for 3d modeling has been developed. This feature then allows the user to effectively encode template  3d sculptures to the skeleton data gathered by the Kinect camera. This video release by Sebastion Kox, developer of one of the programs (QC Toolkit) used in this project shows the product of Kinect and’s code. Users may now enjoy creating similar or even more complicated 3d models with the Kinect.

The toolkit provided is a set of macro patches for QC. It is designed so it can work easily with Sensebloom’s OSCeleton. For more information about the’s project, visit their webpage or you can directly download this toolkit here.


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