We’ve always used the Kinect with our fronts facing the depth camera. Can it still give us the same features given that our backs are now the one’s that the Kinect is detecting? Pamela Reed and Matthew Rader presents us with this latest Kinect hack which experiments on the capability of the depth camera device to detect the user in the 3rd person perspective. With backs facing the Kinect camera, the developers were able to still utilize commands and even create transparency in the user image. This also creates a striking similarity to the 3rd person games. The biggest breakthrough though is the introduction of the concept that the Kinect can still function with programs that make use of the user’s back. We are excited to see the different programs or setups that can use this employ this new Kinect breakthrough.
For more information about the Kinect 3rd Person Point-of-View, visit the project’s Vimeo Page.