Flexible Action and Articulated Skeleton Toolkit (FAAST), the popular tool for integrating motion-control to existing games, has been updated. The FAAST 0.07 brings in significant changes for more features and better use. Developers will be delighted to know that the 0.07 update addresses issues from the previous version. One of the most significant changes the new version has is that the mouse control is now configured to the user interface, making it easier for developers to tweak with the FAAST. The mouse control is also automatically configured in such a way that users and developers can use their hands for control.

Here is a detailed description from the FAAST website:

“FAAST 0.07 has been released.  This is a major update, and you will need to update your action bindings to work in this version.   The following features have been added.  Mouse control has been removed from the action list, and is now configured using a GUI.  Mouse control is more sophisticated, and now can be controlled using the hands without calibration (using a focus gesture).  Multiple monitor support for absolute mouse control.  Smoothing on skeleton joints and hand positions, allowing for much more precise mouse control.  Multiple skeleton tracking modes: full body, upper body only, and lower body only.  bility to save calibration to memory and load to different users.  New actions: body_turn, crouch.  The following output events are now supported: key_press, key_hold, mouse_click, mouse_double_click, mouse_hold.  Actions can also be bound to the following FAAST control events: pause, resume, stop.  Tooltips that explain various GUI functions and parameters.  The full application configuration is now saved to file, not just the action bindings.”

The FAAST Guide in the Guides section has been updated. For more information about FAAST,  visit the Institution of Creative Technologies’ Website or download the FAAST here.

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