Synapse for Kinect

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Posted on 01/25/2013



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Synapse for Kinect can be a powerful tool for music-making when set up with a bit of care. It can become a way of performing and constructing complex tracks on the fly.

As with many new developments, the initial novelty of being able to make music with a Kinect is great fun to play with. But as with any musical instrument it takes time and patience to learn how to use it as a serious live performance tool.

This track uses Synapse to control five different synths/devices in Ableton Live. By carefully mapping different sections of the range of movements on x, y and z axes, two arms can simultaneously transmit MIDI notes, control effects (such as filters) and mix the volumes for each of the tracks. The drum loops are triggered using a Wii remote and OSCulator.

Its interesting to see how different approaches to the development of Kinect/music software create different possibilities for performance. Kinectar and Synapse use different approaches to turning movement into music – the kinds of music its possible to create are different for each. In the long run, it is the interaction between developers and musicians (and both these developers are musicians) that will lead to more exploration of the amazing potential for musical expression through gesture and movement that the Kinect offers.

As the hardware/software technologies mature (with lower latency and higher resolution than the current Kinect) there is plenty of potential for gestural performance to become as subtle and expressive as any traditional instrument.

Space Recall for Kinect

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Posted on 01/23/2013



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Space Recall is, the developer claims, an interactive image device for recalling the space in memories.

“The original static image which was pieced together will instantaneously switch to a dynamic image through the movement and the change of viewpoints of the audience. To the image, the audience is active and able to decide his viewpoints. In the meantime, it is also the memory recall and exploration from the space where the audience has ever been.”

According to the developer, when being in a certain space, the audience could take photos there from different viewpoints and upload to Space Recall. the app adopts Microsoft Photosynth technology, something which automatically pieces together the photos from the same space into a panorama.

In the future, the audience can move back to the space in the past via Space Recall. Microsoft Kinect’s depth camera calculates user’s body shifts and viewpoint changes to simulate the visual experience in the real world. It is true to life as if the space in the memory appears before the eyes.

Space Palette – Music and Visuals via the Kinect

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Posted on 01/21/2013



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The Space Palette is a musical and graphical instrument that lets you play music and paint visuals simultaneously by waving your hands in the holes of a wood frame. No prerecorded media, sequences, or loops are used – everything is generated in realtime by your hands.

The wood frame is a reference for the player, while the Microsoft Kinect is used to detect the position of whatever hands (or objects) appear in the holes of the frame. The depth of your hands matters as much as their left/right/up/down position – it’s like having multiple three-dimensional mouse pads in mid-air.

Any number of hands can be used. Musically, the large holes are like piano keyboards (left-to-right) on which you play individual notes, and hand depth controls things like vibrato and filters. Visually, the large holes allow you to paint with graphical shapes (heavily processed by visual effects), and hand depth controls their size. three dimensions, and hand depth controls the size of the graphics.

The 12 small holes in the corners of the Space Palette are used to select different sets of sounds and graphics. Each of the 4 large holes plays a different sound and paints a different graphic, simultaneously.

 

Kinect Penalty Game

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Posted on 01/18/2013



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Football fans (Soccer to all American Kinecthackers out there) should get a kick out of this one. Check out this penalty game from / El Triple/ medialab, a company dedicated to the development of games and applications for events and marketing.

The interactive development consists balls shot from the penalty spot. The user can shoot in the direction you want, with five opportunities to score a goal.

The company was in charge of developing the game for a an event sponsored by Club Atlético River Plate and Progressive Association, and wanted something that would utilize the Kinect’s amazing gaming and promotional potential.

The event was held in 2012 at the auditorium in Recoleta Buenos Aires, Argentina.

SkiRanger Beta v1.4 now out!

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Posted on 01/16/2013



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Some months back, we featured an interesting little game called SkiRanger. For those who ended up liking the game as much as we did, we’ve got great news for you — v1.4 is now out!

The developer promises the following enhancements following feedback from fans everywhere:

  • The game now supports Kinect for Windows and OpenNI officially (all known hacks are still working as well). It doesn’t matter which sensor you are using and what driver you have installed, the game will work.
  • SkiRanger now has multi-player support, up to 4 players
  • The beta also includes an experimental stunt level to show off the new pipes and grind tricks (We wanted to know if it would be cool to have a motion-controlled Tony Hawk type of game).
  • We have also included some funny AR apps to show off some Kinect use cases.

The developer says that they’re currently working to overcome some “Kinect licensing issues” and until that’s resolved, the game will probably stay in beta (and free). if any of our Kinecthackers out there can help them out with this conundrum, I think they’d really appreciate it.

To contact the guys behind SkiRanger, drop by their website and give them a shout. A handy-dandy link is available for you below!

 

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